Emplois Vfx (Ville de Québec, QC)
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- BkomVille de Québec, QC
- Temps plein +1
- Date Opened 08/12/2026.
- Job Type Banque de Candidats.
- Zip/Postal Code G2K 0H5.
- BKOM Studios is looking for an experienced Senior 3D Gameplay Animator (Freelance…
- Voir toutes les offres de type « Emplois Bkom », « Quebec City » ou Emplois 3D Animator - Ville de Québec, QC »
- Rechercher les salaires : 3D Gameplay Animator (Freelance)
Senior Lighting Artist | Artiste senior en éclairage - GameSim - Talent Pipeline
Postuler directementKeywords StudiosVille de Québec, QC- De 95 000 $ à 100 000 $ par an
- Temps plein
- Quart de jour
- GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles.
- Within your first 90 days, you will:
- Voir toutes les offres de type « Emplois Keywords Studios », « Quebec City » ou Emplois Conseiller en Éclairage (H/F) - Ville de Québec, QC »
- Rechercher les salaires : Senior Lighting Artist | Artiste senior en éclairage - GameSim - Talent Pipeline - Ville de Québec, QC
- Consultez les questions fréquemment posées à propos de Keywords Studios
Senior Lighting Artist | Artiste senior en éclairage - GameSim - Talent Pipeline
Postuler directementKeywords StudiosVille de Québec, QC- De 95 000 $ à 100 000 $ par an
- Temps plein
- Quart de jour
- GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles.
- Within your first 90 days, you will:
- Voir toutes les offres de type « Emplois Keywords Studios », « Quebec City » ou Emplois Conseiller en Éclairage (H/F) - Ville de Québec, QC »
- Rechercher les salaires : Senior Lighting Artist | Artiste senior en éclairage - GameSim - Talent Pipeline - Ville de Québec, QC
- Consultez les questions fréquemment posées à propos de Keywords Studios
Senior VFX Artist | Artiste senior (effets visuels) - GameSim - Talent Pipeline
Postuler directementKeywords StudiosVille de Québec, QC- De 95 000 $ à 100 000 $ par an
- Temps plein
- GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles.
- 90-day success looks like.
- Voir toutes les offres de type « Emplois Keywords Studios », « Quebec City » ou Emplois Agent Artistique (H/F) - Ville de Québec, QC »
- Rechercher les salaires : Senior VFX Artist | Artiste senior (effets visuels) - GameSim - Talent Pipeline - Ville de Québec, QC
- Consultez les questions fréquemment posées à propos de Keywords Studios
Principal Environment Artist - GameSim
Postuler directementKeywords StudiosVille de Québec, QC- De 120 000 $ à 130 000 $ par an
- Temps plein
- GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles.
- Within your first 90 days, you will:
- Voir toutes les offres de type « Emplois Keywords Studios », « Quebec City » ou Emplois Agent Artistique (H/F) - Ville de Québec, QC »
- Rechercher les salaires : Principal Environment Artist - GameSim - Ville de Québec, QC
- Consultez les questions fréquemment posées à propos de Keywords Studios
Lighting Artist | Artiste en éclairage - GameSim - Talent Pipeline
Postuler directementKeywords StudiosVille de Québec, QC- De 65 000 $ à 70 000 $ par an
- Temps plein
- Quart de jour
- GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles.
- Within your first 90 days, you will:
- Voir toutes les offres de type « Emplois Keywords Studios », « Quebec City » ou Emplois Conseiller en Éclairage (H/F) - Ville de Québec, QC »
- Rechercher les salaires : Lighting Artist | Artiste en éclairage - GameSim - Talent Pipeline - Ville de Québec, QC
- Consultez les questions fréquemment posées à propos de Keywords Studios
Voir des emplois similaires de cet employeurSarbakanVille de Québec, QC G1K 3C9- Sarbakan est un leader dans l’Industrie du jeu d’arcade.
- Nous sommes à la recherche d’un(e) artiste en effets visuels d’expérience (VFX artist) passionné(e)…
- Voir toutes les offres de type « Emplois Sarbakan », « Quebec City » ou Emplois Agent Artistique (H/F) - Ville de Québec, QC »
- Rechercher les salaires : Artiste d’effets visuels senior - Ville de Québec, QC
- Consultez les questions fréquemment posées à propos de Sarbakan
Recevoir par courriel les dernières offres d'emploi pour Vfx à Ville de Québec, QC
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Job Post Details
3D Gameplay Animator (Freelance)
Détails du poste
Aucune information fournie
Pigiste, Temps plein
Travail hybride in Ville de Québec, QC
Description complète du poste
Job Information
- Date Opened 08/12/2026
- Job Type Banque de Candidats
- Industry Arts et graphismes
- City Quebec City
- State/Province Quebec
- Country Canada
- Zip/Postal Code G2K 0H5
Job Description
JOB SUMMARY
BKOM Studios is looking for an experienced Senior 3D Gameplay Animator (Freelance) with a strong specialization in combat animation and movement physics for our PC and console projects.
Your playground? The intersection of movement art, gameplay fluidity, and visual impact. Working closely with Art Direction, Programming, and the internal animation team, you will bring high-level expertise to raise the bar, help bring our next game to life by creating a strong and unique visual identity, and contribute to enriching our team's collective talent.
TYPE OF POSITION: Freelance Contract (Contract until March 2027, with the possibility of extension).
YOUR DAY-TO-DAY (Freelance Mandate)
As a 3D Gameplay Animator (Freelance), you will put your expert eye and technical mastery at the service of our games' visual quality. Your mandate centers around key deliverables, carried out in a spirit of collaboration aligned with our core values:
Make it your own
- Design and produce high-quality 3D animations (combat systems, movements, attacks, hit reactions, etc.) in Maya and/or Blender.
- Ensure your animations comply with technical engine requirements (Unreal Engine) and Animation State Machines logic.
- Manage your time and priorities independently to ensure the timely delivery of agreed-upon milestones.
Level up Together
- Collaborate with the internal animation team to share best practices, Maya/Blender tips, and enrich collective know-how.
- Elevate the overall visual standard (raise the bar) by paying meticulous attention to body weight, impact reactions, and the credibility of combat sequences.
- Document your animation work to ensure a seamless and smooth knowledge transfer with artists and programmers.
Humility and Courage
- Interpret artistic vision and gameplay constraints, then propose creative, dynamic, and impactful animation solutions.
- Engage in constructive exchanges around creative feedback and dare to propose innovative technical approaches to solve complex production challenges.
- Assess the quality of provided rigs and make optimization recommendations to maximize delivery fluidity.
Requirements
- Experience: Around 10 years of experience in 3D animation within the video game industry, with a strong specialization in combat animation (shipped PC/console titles).
- Sense of Movement & Physics: Exceptional mastery of weight of movement, timing, dynamism, and gameplay feel.
- 3D Tools: Strong proficiency in Maya and Blender.
- Technical & Gameplay: Solid understanding of engine integration (Unreal Engine) and State Machines.
- Soft Skills: Team player, highly autonomous, curious, supportive mindset, and excellent communication skills (French and/or English).
NICE-TO-HAVES
- Experience with direct engine asset integration and configuration.
- Knowledge of or interest in narrative sequences (cinematics / cutscenes).
- Basic knowledge of VFX or shader adjustments.
Benefits
Working with BKOM Studios as a freelancer means joining a passionate and talented team on large-scale projects, while enjoying a high degree of flexibility.
- Contract Type: Freelance assignment through March 2027 (with the possibility of extension).
- Work Location: Remote (Quebec City, Canada) or hybrid work in Quebec City.
- Hourly/Daily Rate: Competitive and based on experience and expertise.
- Workload: Full-time (approximately 37.5 hours per week).
- Work Environment: A team culture centered on a passion for gaming, respect, and shared enjoyment (Forged by gaming, driven by passion).
I am interested
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